AI Insights · Timothy · October 2021
Top 5 Hypercasual Games Performance in Oceania Q3 2021
Discover the performance trends of the top 5 hypercasual games in Oceania during Q3 2021, including downloads, revenue, and active users data.
In Q3 2021, the hypercasual gaming market in Oceania showcased notable trends across the top 5 games, according to Sensor Tower data. Here’s a detailed look at the weekly downloads, revenue, and active users for these leading apps.
Magic Slime: Antistress & ASMR by Finger Art Games saw a steady decline in weekly revenue, starting at around $3.9K in early July and gradually dropping to approximately $1.5K by the end of September. Weekly downloads followed a similar downward trend, starting at 427 and ending at 274. Active users decreased from 1.5K to about 703 over the quarter.
Makeup Artist: Makeup Games from Beauty salon Studio experienced significant growth in weekly revenue, which increased from $797 in late June to a peak of $2.7K in mid-September. Weekly downloads surged from 8.9K to an impressive 24.1K by early September, before settling at 18.3K at the end of the quarter. Active users also saw a substantial rise, starting at 14.5K and reaching 39.7K.
Guitar: tabs, chords & games by MWM maintained a fairly stable weekly revenue, fluctuating around $1.5K. Downloads initially hovered between 652 and 956, but saw a spike to 4.5K in mid-September. Active users mirrored this pattern, increasing from 3.9K to 8.1K by mid-September.
Truck Simulator USA Revolution from Alexandru Marusac showed a fluctuating weekly revenue, peaking at $1.9K at the end of August. Weekly downloads remained relatively stable, ranging from 918 to 1.4K. Active users showed a slight decline over the quarter, starting at 4.5K and ending at 3.6K.
Athletics Mania: Track & Field by POWERPLAY MANAGER, s.r.o. saw an increase in weekly revenue, reaching a peak of $1.6K in late August before dropping to $1.2K by the end of September. Downloads peaked at 3.7K in early August and then declined to 256 by the end of September. Active users showed a similar trend, peaking at 5.3K in early August and decreasing to 2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.